Welcome to the sub-site for RingEdge 2 games. What started as a simple desire to start games outside of dev mode
turned into an incredibly deep dive into the inner workings of the RE2 software. Enjoy.
||The arcade system this sub-site focuses on. Sometimes abbreviated RE2.
||The predecessor to the RE2. While not directly documented, the majority of things that apply to RE2 also apply to RE. Sometimes abbreviated RE.
||A less powerful arcade system based on the RingEdge series. Sometimes abbreviated RW.
||The successor to the RingEdge 2. Not documented here, and a substantially different system.
||The successor to Nu. Not documented here, and even moreso different. Not to be confused with ALL.Net
||Used to simultaniously refer to RingWide, RingEdge, and RingEdge 2
||Sometimes used in lieu of Ring* when lazy
||The official codename for RingEdge 2
||The official codename for RingEdge
||The official codename for RingWide
||JAMMA Video Standard. Unless specified otherwise, this refers to JVS version 2.
||A modified JVS-like framing many SEGA-made serial devices uses
||Ammusement Live Linkage Network. The networking system sega use for both game updates and user data.
Table of Contents
- Introduction to RingEdge 2
- Device drivers
- Error Codes
- Keychip Modding
- SEGA Partition Structure