game

game.sv4_sample

Request:

<call ...>
    <game method="sv4_sample">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_new

Request:

<call ...>
    <game method="sv4_new">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_load

Request:

<call ...>
    <game method="sv4_load">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_load_m

Request:

<call ...>
    <game method="sv4_load_m">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_save

Request:

<call ...>
    <game method="sv4_save">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_save_m

Request:

<call ...>
    <game method="sv4_save_m">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_common

Request:

<call ...>
    <game method="sv4_common" ver="0">
        <locid __type="str" />
        <cstcode __type="str" />
        <cpycode __type="str" />
        <hadid __type="str" />
        <licid __type="str" />
        <actid __type="str" />
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_shop

Request:

<call ...>
    <game method="sv4_shop">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_hiscore

Request:

<call ...>
    <game method="sv4_hiscore" ver="0">
        <locid __type="str" />
    </game>
</call>

Response:

<response>
    <game status="status">
        <sc>
            <d[]>
                <id __type="s32" />
                <ty __type="u32" />
                <a_sq __type="str" />
                <a_nm __type="str" />
                <a_sc __type="u32" />
                <l_sq __type="str" />
                <l_nm __type="str" />
                <l_sc __type="u32" />
                <avg_sc __type="u32" />
                <cr __type="s32" />
            </d>
        </sc>
    </game>
</response>

game.sv4_buy

Request:

<call ...>
    <game method="sv4_buy">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_exception

Request:

<call ...>
    <game method="sv4_exception">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_entry_s

Request:

<call ...>
    <game method="sv4_entry_s">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_entry_e

Request:

<call ...>
    <game method="sv4_entry_e">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_frozen

Request:

<call ...>
    <game method="sv4_frozen">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_lounge

Request:

<call ...>
    <game method="sv4_lounge">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_save_e

Request:

<call ...>
    <game method="sv4_save_e">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_save_pb

Request:

<call ...>
    <game method="sv4_save_pb">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_save_c

Request:

<call ...>
    <game method="sv4_save_c">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_play_s

Request:

<call ...>
    <game method="sv4_play_s">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_play_e

Request:

<call ...>
    <game method="sv4_play_e">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_serial

Request:

<call ...>
    <game method="sv4_serial">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_save_fi

Request:

<call ...>
    <game method="sv4_save_fi">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_print

Request:

<call ...>
    <game method="sv4_print">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

Request:

<call ...>
    <game method="sv4_print_h">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_load_r

Request:

<call ...>
    <game method="sv4_load_r">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>

game.sv4_save_campaign

Request:

<call ...>
    <game method="sv4_save_campaign">
        ...placeholder
    </game>
</call>

Response:

<response>
    <game status="status">
        ...placeholder
    </game>
</response>